The Creators of Baldur's Gate 3 Details Its Application of AI Tools for Next Project
The studio behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently teased its upcoming project, creating significant hype within the industry. However, follow-up comments from the company's lead designer have brought clarity to the conversation, touching on the studio's approach toward AI tools.
AI as a Creative Assistant, Not a Substitute
In a new message, Larian's director detailed that the team is utilizing AI technology for particular preliminary purposes. These include enhancing presentation materials, producing initial concept art, and drafting draft copy.
Importantly, Vincke made clear that the final content in the game will be authored solely by real creatives. "We are writing everything in-house," he stated.
We are actively increasing our team of storytellers and are busily forming narrative groups.
As this area is being specifically mentioned — we presently have over twenty artistic staff and have job openings for additional artists.
All our efforts we do is supplementary and aimed at enabling creatives to spend more time on the creative process.
Every machine learning application implemented properly is supplementary to a developer's routine, never a stand-in for their skill.
Addressing Concerns and Clarifying the Vision
The admission of employing this technology initially generated concern among a segment of the fanbase. In reaction, Vincke issued more detail on social media.
"At Larian, we employ machine learning to gather inspiration, in the same way we use search engines and reference books," he wrote. "In the initial brainstorming phase we use it as a rough outline for structure which we then replace with original artwork."
He continued, "Larian brings on talent for their unique talent, not for their willingness to execute what a AI generates."
Focused Uses for Machine Learning
Vincke had previously detailed the company's focused strategy to machine learning, grouping its use into three main pillars:
- Streamlining Repetitive Work: This encompasses polishing mocap data, dialogue cleanup, and pipeline-specific tasks like adapting animations for different models.
- Fast-Tracked Experimentation: Using technology to rapidly prototype basic mock-ups of scenarios to test concepts before full development.
- Experimental Frontiers: Investigating how machine learning could in the future facilitate emergent reactivity, particularly in managing unforeseen permutations in a detailed game universe.
He clearly stated that central narrative disciplines — such as music composition — are are absolutely not areas where the company is reducing artistic input. In fact, Larian is expanding its staff in these precise positions.
"Our studio is neither launching a game with machine-made assets, nor planning on cutting staff to swap them out with AI," Vincke stated definitively.