Anno 117 Pax Romana's Best-Kept Secret Turns Out to Be a Impressive First-Person View.

Surprisingly — did you realize gamers have the option to enjoy Anno 117: Pax Romana using a first-person camera? Should that be your response, you feel equally astonished as my own reaction when I discovered this hidden feature. I must temporarily abandon overseeing my civilization, entrust it to a capable deputy, commandere a carriage, and take a spin through Ancient Rome.

How to Access the First-Person Mode

As a city-building game, Anno 117: Pax Romana is normally experienced using a top-down camera. But, should you input a hidden code — including “Ctrl,” “Shift,” and “R” on a keyboard or “Up, up, down, down, left, right, left, right, B/Circle, A/X” on console — you gain the ability to walk the empire as an ordinary Roman. Given a comparable hidden feature appeared in the earlier game Anno 1800, I looked forward to experience it in the new release, though I was uncertain it would function before I discovered myself submerged in a structural glitch (which probably wasn’t intended — this feature is prone to glitches now and then).

Discovering the Ancient Streets

Once I crawled out, I strolled the bustling streets across my settlement and visited stalls, alehouses, floral patches, and cockle pickers — it was glorious to witness the fruits of my labor through a fresh lens. I noticed all kinds of details I might have missed from above: Entryway ornaments, a beast of burden holding a blossom container, fowl roaming freely, citizens lounging on their terraces… Even just observing the form of a ledge and the coloration on a post becomes engaging to someone who doesn’t live in Ancient Rome.

More Than Just Walking

Yet, the experience extends to the game's immersive perspective aside from meandering through streets. I became extraordinarily excited when I found out that not only could I view agricultural plots, but also step into them. And although I’d assumed interiors would be restricted, I managed to access clay pits, explore a prestigious Grammaticus building as teaching was underway, and invade personal courtyards. Don't bother with door access (not even the creators allocated resources for that), but it’s entirely possible meander across a cereal plantation, see citizens working with tools and burdens, and glance into any tiny hut as long as the door is absent.

Graphics and Ambiance

Even though I expected to see my metropolis represented in PlayStation 1 graphics, besides some crude animations and the occasional civilian resting within a bench rather than on a bench, the immersive perspective seems considerably improved over predictions. The highly detailed textures (notably masonry elements) shouldn't logically be this impressive for a title that remains primarily overhead. You might not observe specific hair details, yet you will notice engravings on walls, sparks flying from torches, fading on bricks, iris elements, and pine tree leaves. The night, featuring dancing flames and celestial bodies twinkling afar, creates a particularly moody setting, and feels much less frightening versus the earlier title, given that the populace appears unlike nightmarish entities now.

Testing and Personalization

Given the covert first-person feature doesn’t come with an instruction manual, I chose to test various actions, and promptly found the functions for jumping, dashing, and zoom in or out — the zoom function permitting me to switch between first and third-person views and return. I subsequently tried pressing certain numeric keys and learned I could modify my character’s appearance. Golden robe? Red toga? Sapphire and amethyst dress? Or — potentially preferable — armored suit? You may carry a sword and shield, or, preferably, wear an archer's uniform; when you press the action key, you shoot flaming projectiles upward. Should you be curious, it’s not possible to kill civilians (not that I attempted, naturally).

Amusement and Inhabitant Dialogues

However, I had no desire to injure my people, because they’re way too funny. Only seconds after I landed the first-person view, I listened to a dad instructing his kid that “You cannot keep a fox as a pet and should you provide another poultry, your gran will have your head.” Appropriate response, paternal figure. One lovely local Celt then began complimenting my excellent cross-cultural strategies by describing it as “Ideal combination,” while some cranky old lady decided to threaten me: “Utter those words again, and your fate will be sealed.”

The Thrill of Transportation

Just when I thought I’d discovered all there is to discover in Anno 117: Pax Romana’s first-person mode, I experienced the pleasure of driving in Ancient Rome. Totally unintentionally, I selected a carriage and was promptly seated on the box. Oxen, donkeys, even people-powered transports; you can control each one as desired. The donkey-powered transport, notably, is pretty fast, but don't anticipate any GTA-like shenanigans — you can’t drive into people or other wagons (again, not saying I’ve tried).

Battle Constraints

The sole aspect that let me down in Anno 117’s first-person mode was finding out I couldn’t partake in any fighting. Sporting my soldier fit, I ran up to the enemy during active combat and endeavored to damage them, only to be ignored completely. The close-up view remained quite impressive, and seeing opponents retreat, their arms flailing about, seemed enormously rewarding, yet it would have been exciting to successfully impact objects using my fiery projectiles.

{Conclusion: More to Discover|Final Thoughts: Additional Exploration

Jared Jones
Jared Jones

Lena is a seasoned esports analyst and content creator, passionate about sharing winning strategies and gaming trends.